{"id":25212,"date":"2024-11-06T20:36:10","date_gmt":"2024-11-06T20:36:10","guid":{"rendered":"https:\/\/www.ucf.edu\/pegasus\/?p=25212&post_type=story"},"modified":"2025-04-13T01:13:57","modified_gmt":"2025-04-13T01:13:57","slug":"back-in-the-game","status":"publish","type":"story","link":"https:\/\/www.ucf.edu\/pegasus\/back-in-the-game\/","title":{"rendered":"Back in the Game"},"content":{"rendered":"
While July is usually a dormant time on the college football calendar, this year was a different experience \u2014 at least for video game fans.<\/p>\n
Ending an 11-year hiatus, EA SPORTS returned to the collegiate gridiron with College Football 25<\/em>. During a three-day early access period prior to the worldwide release on July 19, 2.2 million unique players started enjoying the new game, according to an Electronic Arts (EA) press release.<\/p>\n One of the year\u2019s most anticipated and successful games is in part credited to the many Knights who work at EA SPORTS. From menu screens to online play, College Football 25<\/em> has Black & Gold fingerprints all over it.<\/p>\n With UCF\u2019s football stadium located 25 minutes from EA\u2019s studio in downtown Orlando\u2019s Creative Village, the developer has college football source material in its backyard.<\/p>\n To capture the realism of game day in an electric college environment, EA SPORTS modeled and textured indoor and outdoor Plus, EA SPORTS was also on hand for UCF\u2019s 2023 Space Game against Oklahoma State University, researching crowd audio, stadium and natural lighting, and various textures.<\/p>\n The relationship between the university, the video game developer and the alumni who contributed to the game is seen in the details. An occasional Easter egg even appears when you play as the Knights on their home field; a rocket launches from Kennedy Space Center\u2019s Launch Complex 39, which aligns with the 50-yard line at FBC Mortgage Stadium.<\/p>\n \u201cWhen UCF kicks off, you hear \u2018U-C-F Knights!\u2019 and that\u2019s stuff that you wouldn\u2019t hear unless you have boots on the ground and were able to be here to experience it,\u201d says Senior Associate Athletics Director for #Content Eric DeSalvo \u201909<\/strong>, who led UCF Athletics\u2019 involvement with the game. \u201cBecause of [that], I think we can sneak a little bit more into the game.\u201d Before UCF alumni worked on the game, many honed their skills through UCF\u2019s graduate game design program<\/a>, the Florida Interactive Entertainment Academy (FIEA). Housed at UCF Downtown, FIEA is the result of a collaboration that began in 2005 between EA, UCF and Orlando city leaders to meet a need by producing skilled talent for a growing industry<\/a>. A total of 42 FIEA alumni are credited in the new game.<\/p>\n Among those FIEA alumni are Development Director Zachary Karlins \u201919<\/strong> and Kaitlin Bliss \u201917<\/strong>, technical lead for the game\u2019s Ultimate Team mode, an online format where players create teams comprising current and historical players. Karlins\u2019 and Bliss\u2019 roles included managing developers and ensuring the game was within its computing metrics, running at the proper speed and frame rate.<\/p>\n Karlins pursued a project management track during his studies at FIEA, where he led a team in creating a game as part of a capstone project. His experience in the program prepared him for his role at EA SPORTS, he says.<\/p>\n \u201c[It\u2019s so important to] have a school like FIEA where you are actually in an industry-simulated environment<\/a> versus just reading textbooks and watching lectures,\u201d Karlins says.<\/p>\nProviding an Authentic Experience<\/h2>\n
\nenvironmental assets based on photographs taken at FBC Mortgage Stadium, often called the Bounce House. The production team used tools such as lidar (light detection and ranging) scanners to capture 3D models of the stadium and the lighting inside. They also used individual scanners to capture models ranging from trash cans to cleats.<\/p>\n
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<\/p>\nThe Video Game Academy<\/h2>\n